- This software is a two-player playable demo of the forthcoming major software release entitled "Capital Punishment". - This demo is being released by "Pxl computers" of Canada, the company that created it. - This software has been given to the "Amiga Games" magazine as a coverdisk for its September issue. You may copy this demo but you can not charge for it. - This software must not be changed by anybody outside "Pxl computers" in any way, unless express written consent is obtained from "Pxl computers". - This demo cannot be included in any other magazine distribution other than "Amiga Games" unless written permission is obtained from "Pxl computers" - This software is provided as is, and "Pxl computers" disclaims any and all representations or warranties of any kind, whether express or implied, with respect to it, including any implied warranties of merchantability or fitness for a particular purpose. - "Pxl computers" shall not be responsible for any loss or damage caused by this software. "Pxl computers" shall not be liable for any direct, indirect, special, incidental or consequential damage, arising out of any use of this software. "clickBOOM" is the entertainment software team of "Pxl computers" of Canada (C) 1996 Pxl computers, Inc. ------------------------------------------------------------ SPECIAL: -------- You can pre-order a full game NOW directly from clickBOOM at a special discount price of only 65 DM. You will also receive a FREE limited-edition Capital Punishment T-shirt! (T-shirt is available only with pre-orders) Postage and handling are included. Send money orders to: Pxl computers / clickBOOM 1270 Finch Avenue West / unit 13 M3J 2G4 Toronto CANADA You can get more info at: E-mail: clkboom@io.org http://www.io.org/~clkboom/amiga/ ---------------------------------------------------------- The plot of Capital Punishment CAPITAL PUNISHMENT - Vitally harmful severe treatment or suffering; You are a warrior about to embark on a most dangerous journey. Your goal is to dethrone the evil master of an immense castle. You begin your mission in rancid, putrid catacombs of this castle. However, beware. The master is aware of your presence, and has placed guards on every floor. You must work your way up to the top of the castle, and defeat all who stand in your way in order to battle the master. By journey's end, you will be injured, bruised, and tired. But if you think of the price of failure, this is a small price to pay. For should you lose a battle, you will suffer a fate worse than death. You see, the master does look favorably upon assassins. Thus, he has the power to make you immortal, and you will be forced to serve him for eternity in this most unpleasant environment. Even worse, you will be confined to a single room, becoming one of his guards... ...and, that is the CAPITAL PUNISHMENT. ------------------------------------------------------------ What you are about to experience is a one-level, two-player, playable demo of Capital Punishment. WARNING! ---------- THE FOLLOWING DEMO CONTAINS SCENES OF EXTREMELY REALISTIC VIOLENCE AND GORE. "PXL COMPUTERS" DOES NOT RECOMMEND THE USE OF THIS SOFTWARE FOR CHILDREN OR SENSITIVE PERSONS. Capital Punishment is the most technically advanced and most playable fighting game on Amiga. It features: - a specially developed state-of-the-art bob routine with a real-time horizontal bob flip that can animate two large characters, covering a combined area of over 30,000 pixels, at a rate of 25 frames per second - a horizontal scroll of 50 frames per second with acceleration and deceleration - pixel-by-pixel drawn frames of perfectly smooth animation for every character - dazzling backgrounds in 256 colours from a palette of 16.7 million - a unique zone editor that has been created to maximize the combat experience through an advanced collision detection system using four collision zones (head, body, legs, and attack) for every character in every frame - semi-transparent 3D shadow that casts itself on the characters and the floors by following the characters' movements at the rate of 25 frames per second - additional visual effects such as: realistic blood animation; red screen flash after every blow; screen shakes after a player is punched or falls; screen scroll with every move; ------------------------------------------------------------ Controls: Player one: joystick in port 2 or cursor keys + Alt (fire button) Player two: joystick in mouse port Energy: Bar at the top of the screen represents a "tug-of-war" energy level for both fighters. A hit by Player One will expand his energy and Player Two's will shrink. The reverse happens if Player Two hits Player One. A player loses a fight when all of his energy is taken away. Stamina: Panels with current stamina displays are located under the main energy bar. The pink bar represents the head, while the blue bar indicates body stamina. Player One's stamina is on the left, while Player Two's on the right. In addition to robbing an opponent of vital main energy, a hit will also take away his stamina (head or body, depending on where the hit landed). If all stamina is taken away, player falls into a dangerous state of fatigue. At that point the opponent can hit any way he wants to. When fatigued, a player can rejuvenate himself by quick tapping on the fire button. The only way to get stamina back is to stand still. ------------------------------------------------------------ Hints: 1. Every blow consumes a different amount of energy. 2. The amount of energy consumed by a particular blow varies with the body part that is hit. 3. A blow is stronger if opponent is in the air. 4. A blow is the strongest if opponent is fatigued. 5. A block will stop energy from being taken away by a blow, but not stamina. 6. Always watch enemies stamina, since the less powerful hit in a critical part of the body will sometimes do more damage, because opponent will fall into a state of fatigue, allowing you to land the most powerful blow. 7. Kick enemy while he is on the ground! 8. There are fake, special and combo moves. Find them! ------------------------------------------------------------ What you see in this demo is just a small part of the final version of Capital Punishment which will feature: - even bigger and nastier computer-controlled characters that are not found in this demo - more characters to choose from - more action locations - more visual FX and shadow tricks (deforming over walls, staircases, fog, light diminish, etc.) - a stunning soundtrack and sound effects - many secret things to discover for yourself WARNING! ---------- IF YOU FIND THAT THIS DEMO HAS GOT TOO MUCH VIOLENCE AND GORE, PLEASE DO NOT PLAY THE FINAL VERSION OF CAPITAL PUNISHMENT, AS IT WILL MAKE THIS DEMO SEEM LIKE A WALK IN THE PARK. COMMENTS? --------- If you have any comments, suggestions, critics, or just hellos to say to us, we would like to hear from you. Send Internet e-mail to: clkboom@io.org Web site: http://www.io.org/~clkboom/amiga/